Grp 2, Striker, Padholder. Padholder pushes Striker, Striker orients sends burst of punches eventually clinching, kneeing and resetting.
Front Kick Vertical Target
Same as above, but Padholder can cue for FKVT or straight punches. Regardless of beginning strike, Striker should finish with Clinch+Knees.
Same as above, but Padholder can swing pad for 360, hold for FKVT or Straights. Always finishing with Clinch+Knees.
DRILL – WARMUP: Slow & GO! Hammerfists
Grps 2, Striker, Padholder. GO!=All out Hammerfists, Slow=resting in fighting stance.
Ground – Headlock Side Backward
Ground – Kicking Off from Guard (if time)
DRILL – FINAL: Role Reversal
Roaming attackers. Defenders begin mounted on pad for Ground & Pound. Attacker roam, applying Headlock Side, or throw to ground for Ground Headlock Side or scramble into guard for Kick Off. After defending, DEFENDER goes roaming and ATTACKER mounts pad.